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Camera

  • Search - Searches for specific camera functions by name.

  • Camera controls type - Choose the style of camera controls to use for positioning the camera.

    • Orbit - The camera looks at the center point of the car "orbiting" freely around that center point.

    • Freefly- The camera can be positioned using keyboard shortcuts WASD to move around the scene.

    • Sequenced - The arrow keys can be used to cycle through the camera presets. The preset cameras can then be unlocked and customized as desired.

    • Locked Rotation- Camera translate position remains constant, but camera can be rotated freely to look around scene.

    Keyboard combinations and mouse button control explainations will be displayed below the selected camera type. examples below.

  • Camera Settings:

    • F-stop - Turn on to enable depth of field, lower values have shallower depth of field and higher values have less.

    • ISO - Adjusts the camera's sensitivity to light. Lower values are less sensitive to light, higher values make the image brighter.

    • Focal Length - The field of view in mm based on a full frame camera back.

    • Focal Distance - The distance of the focus point when depth of field is enabled. This will be in focus any areas closer or further will be out of focus.

  • Camera Position - Manual control over the transform of the camera.

    • Camera rotation speed - How quickly the viewport reacts to the input in the.

    • Camera move speed - How quickly the viewport reacts to the input when using keyboard to move the camera.

    • Distance - Dolly the camera closer or further from the look at point.

    • Rotate left/right - Rotates the camera left or right.

    • Rotate down/up - Tilts the camera up or down.

    • Move left/right - Translates the camera left or right in frame.

    • Move down/up - Translates the camera down or up in frame.

  • Camera Pivot - translates the point at which the camera is moving from. Moving the pivot allows you to move the camera in ways you might not be able to using the viewport

  • Camera Grid - Display overlays to the viewport that assist in composing your image.

    • Golden Ratio

    • Rule of Thirds

    • Rule of Fifths - use this to help your image to be symmetrically lined up or centered in the frame.

    • Spiral - the icons next to the toggle, allow you to flip the spiral vertically or horizontally to accommodate your layout.

  • Image Compare

    Image compare loads a user supplied image into the viewport to make aligning your camera to the reference easier.

    After loading an image you may toggle the image on and off or, change the opacity of the reference image.

    Comparison line - Turn on a line to split the image vertically between the image and the COATcreate viewport.

    Clipped side - flips the side on which the render from COAT is displayed.

    With patience and careful positioning, a great match can be achieved.

    Special Note : The over lay image is positioned on the client side. Changing the browser size can change the relationship of the image to the render. To avoid this match the camera using the browser in full screen.